From startups to global platforms.

A career spanning product engineering, technical leadership and teams delivering at scale.

  • Staff Software Engineer (iOS)

    February 2023 - September 2025

    Staff engineer and technical lead in the Message History team across Messenger, Facebook and Instagram, focused on encrypted message history and recovery experiences.

  • Technical Lead Software Engineer (iOS)

    August 2021 - February 2023

    Led iOS delivery for Messenger Message History experiences, taking Encrypted Backups from proof of concept to dogfooding, public tests and launch planning.

Highlights

  • Coordinating iCloud at Meta scale I worked directly with Apple on iCloud integrations for secure message history, coordinating capacity and global rollout deadlines. I designed shared iCloud Drive, iCloud Keychain, CloudKit and iCloud Key-Value Storage libraries for Messenger, Facebook and Instagram.
Messenger portfolio iconFacebook portfolio icon

London, United Kingdom

Meta

August 2021 - September 2025

Staff Software Engineer (iOS)

February 2023 - September 2025

Staff engineer and technical lead in the Message History team across Messenger, Facebook and Instagram, focused on encrypted message history and recovery experiences.

  • Rebuilt the Secure Storage onboarding experience in Messenger for iOS with architectural uplift for scalability. This was rolled out globally to over 2B users.
  • Designed and integrated shared iCloud Drive, iCloud Keychain, CloudKit and iCloud KVS libraries for Meta apps.
  • Took over technical leadership on the Encrypted Backups team in Menlo Park to derisk Facebook for iOS deliverables.

Technical Lead Software Engineer (iOS)

August 2021 - February 2023

Led iOS delivery for Messenger Message History experiences, taking Encrypted Backups from proof of concept to dogfooding, public tests and launch planning.

  • Managed ambiguity, delegated workstreams and negotiated deliverables across engineering, product, design, data science and leadership.
  • Planned timelines that helped deliver public Encrypted Backups tests in 2022.
  • Built UX, prototypes, instrumentation and promotional campaign work across Messenger and related Meta apps.

Highlights

  • Coordinating iCloud at Meta scale I worked directly with Apple on iCloud integrations for secure message history, coordinating capacity and global rollout deadlines. I designed shared iCloud Drive, iCloud Keychain, CloudKit and iCloud Key-Value Storage libraries for Messenger, Facebook and Instagram.

Related work

App Store logo

App Store

App Store features and stories.

Apple has featured various apps I've worked on in App Store stories and collections.

The Wall Street Journal logo

The Wall Street Journal

It's your business.

The Wall Street Journal covered Meta’s Messenger encryption rollout alongside earlier augmented-reality stories featuring Holo and 8i.

Wired logo

Wired

The Latest in Technology, Science, Culture and Business.

Wired covered Meta’s end-to-end encryption rollout across Messenger and Instagram.

Forbes logo

Forbes

Change the World.

Forbes covered Holo’s augmented-reality launch and Meta’s rollout of default end-to-end encryption for Messenger and Facebook.

TechCrunch logo

TechCrunch

Startup and Technology News.

TechCrunch covered Holo while it was still in development, plus Meta’s testing and rollout of Messenger end-to-end encryption.

Meta logo

Meta

Meta Newsroom.

Meta Newsroom covered the rollout of default end-to-end encryption for Messenger and the earlier encrypted backups testing work.

Engadget logo

Engadget

Technology News and Expert Reviews.

Engadget covered Meta’s Messenger encryption work from early default-encryption testing through the public rollout.

Fox Business logo

Fox Business

Invested in You.

Fox Business covered Meta’s launch of default end-to-end encryption for private messages and calls on Messenger and Facebook.

  • Development Team Lead

    February 2019 - April 2021

    Managed a mobile engineering team while continuing hands-on delivery across Xero Accounting for iOS.

  • Senior iOS Engineer

    January 2018 - February 2019

    Worked on the Purchases and Bills domain of Xero Accounting for iOS, mentoring graduates and interns while improving app architecture.

Xero portfolio icon
Panelist Speaker

2020 Women in Tech panel hosted by Xero

Summer of Tech / August 2020

I was a panelist speaker for the 2020 Women in Tech panel hosted by Xero and Summer of Tech.

Indie

VIPER

Architecture for Swift.

Indie

RefillNZ

Free water on the go.

Mentoring

Summer of Tech - Hiring Manager and mentor

Summer of Tech / December 2019

I interviewed candidates and was a mentor for Summer of Tech in 2019.

  • Attended the meet-and-greet to connect with potential candidates and promote Xero.
  • Interviewed over 14 candidates as potential mentees at Xero.
  • Was a direct Summer of Tech mentor for the 2019-20 summer. Developed an internal tool for traversing view hierarchies for the Xero accounting app on iOS.
Conference Presenter

Xero Product Roadmap: Helping your clients do beautiful business from anywhere

Xerocon 2018 / Brisbane, Australia / September 2018

I co-presented the first Breakout Session at Xerocon Brisbane 2018.

  • I presented on a 360 degree stage to more than 3,000 delegates.
  • I delivered a live demonstration of Xero Accounting for iOS, including Siri integration and upcoming product features.
Conference Presenter

VIPER for iOS

AUC /dev/world Conference / Melbourne, Australia / August 2018

I presented a conference session on VIPER architecture for iOS at AUC /dev/world 2018.

Indie

Inglês Online

English podcasts for Portuguese speakers.

Wellington, New Zealand

Xero

January 2018 - April 2021

Development Team Lead

February 2019 - April 2021

Managed a mobile engineering team while continuing hands-on delivery across Xero Accounting for iOS.

  • Managed 9 direct reports and up to 12 indirect reports, from junior to senior iOS engineers.
  • Split time between coaching, hiring, feedback, feature work, prototyping, peer programming and mentoring.
  • Contributed Bill Sharing, Purchase Order integration and modernisation of the core Bank Reconciliation experience.

Senior iOS Engineer

January 2018 - February 2019

Worked on the Purchases and Bills domain of Xero Accounting for iOS, mentoring graduates and interns while improving app architecture.

  • Championed VIPER architecture for the Xero Business app, later evolving into an in-house framework.
  • Presented VIPER for iOS at /dev/world 2018.
  • Xero was featured by Apple as a Mobility Partner and one of the top five apps to grow your business.

Related work

App Store logo

App Store

App Store features and stories.

Apple has featured various apps I've worked on in App Store stories and collections.

Xero logo

Xero

Product updates and announcements.

Xero highlighted mobile app updates for purchase orders and bills workflows in the Xero app.

Summer of Tech logo

Summer of Tech

2020 Women in Tech panel hosted by Xero

I was a panelist speaker for the 2020 Women in Tech panel hosted by Xero and Summer of Tech.

Summer of Tech logo

Summer of Tech

Summer of Tech - Hiring Manager and mentor

I interviewed candidates and was a mentor for Summer of Tech in 2019.

  • Attended the meet-and-greet to connect with potential candidates and promote Xero.
  • Interviewed over 14 candidates as potential mentees at Xero.
  • Was a direct Summer of Tech mentor for the 2019-20 summer. Developed an internal tool for traversing view hierarchies for the Xero accounting app on iOS.
Xerocon 2018 logo

Xerocon 2018

Xero Product Roadmap: Helping your clients do beautiful business from anywhere

I co-presented the first Breakout Session at Xerocon Brisbane 2018.

  • I presented on a 360 degree stage to more than 3,000 delegates.
  • I delivered a live demonstration of Xero Accounting for iOS, including Siri integration and upcoming product features.
AUC /dev/world Conference logo

AUC /dev/world Conference

VIPER for iOS

I presented a conference session on VIPER architecture for iOS at AUC /dev/world 2018.

  • Senior iOS Engineer

    January 2017 - December 2017

    One of three main programmers on Holo for iOS, delivering a production AR app from prototype to international launch.

Highlights

  • Best of 2017 Apple featured Holo in App Store Best of 2017 for Trends of the Year in Augmented Reality, and 8i in the Developers category.
  • Testing on iPhone X hardware at Apple HQ I visited Apple's Sydney headquarters to test Holo and its ARKit integration on new hardware during the iPhone X launch period.
  • WWDC live-demo preparations Apple shortlisted Holo as a potential live demo for WWDC 2017. I worked directly on the build to address issues identified by Apple's engineers.
Holo portfolio icon
Conference Presenter

Mix Your World with Holograms

AUC CreateWorld Conference / Brisbane, Australia / December 2017

I presented a session on augmented reality and hologram creation at CreateWorld 2017.

Mentoring

Summer of Tech Mentor 2017

Summer of Tech / December 2017

I interviewed candidates and was a mentor for Summer of Tech in 2017.

  • Ran interviews for potential candidates.
  • Directly mentored one mentee for the 2017-18 summer.
  • Created a summer project called 8i Player which was released to the App Store. The app was used to quickly demo volumetric content to potential clients.

Wellington, New Zealand

8i

January 2017 - December 2017

Senior iOS Engineer

January 2017 - December 2017

One of three main programmers on Holo for iOS, delivering a production AR app from prototype to international launch.

  • Built major parts of the VIPER architecture, authentication, media playback, capture, sharing, deep-linking and ARKit interaction logic.
  • Holo was featured by Apple for ARKit, iPhone X and Best of 2017, and covered by major international tech media.
  • Helped the product secure official content and marketing partnerships, including Marvel/Sony for Spider-Man: Homecoming.

Highlights

  • Best of 2017 Apple featured Holo in App Store Best of 2017 for Trends of the Year in Augmented Reality, and 8i in the Developers category.
  • Testing on iPhone X hardware at Apple HQ I visited Apple's Sydney headquarters to test Holo and its ARKit integration on new hardware during the iPhone X launch period.
  • WWDC live-demo preparations Apple shortlisted Holo as a potential live demo for WWDC 2017. I worked directly on the build to address issues identified by Apple's engineers.

Related work

Apple logo

Apple

Apple Newsroom.

Apple Newsroom highlighted Holo in Apple's Best of 2017 for Trends of the Year in Augmented Reality, and 8i featured in the Developers category.

App Store logo

App Store

App Store features and stories.

Apple has featured various apps I've worked on in App Store stories and collections.

The Wall Street Journal logo

The Wall Street Journal

It's your business.

The Wall Street Journal covered Meta’s Messenger encryption rollout alongside earlier augmented-reality stories featuring Holo and 8i.

The Verge logo

The Verge

Covering life in the future.

The Verge covered Meta’s Messenger encryption rollout alongside Holo, 8i and the future of augmented reality.

Forbes logo

Forbes

Change the World.

Forbes covered Holo’s augmented-reality launch and Meta’s rollout of default end-to-end encryption for Messenger and Facebook.

TechCrunch logo

TechCrunch

Startup and Technology News.

TechCrunch covered Holo while it was still in development, plus Meta’s testing and rollout of Messenger end-to-end encryption.

Fast Company logo

Fast Company

Business News, Innovation, Technology, Work Life and Design.

Fast Company did a cover story on the launch of Holo, highlighting partnerships with Sony Pictures, Cosmopolitan and YouTube creators.

Variety logo

Variety

The Business of Entertainment.

Variety covered Holo’s pre-iOS 11 launch and its Sony Pictures partnership for Spider-Man: Homecoming.

VentureBeat logo

VentureBeat

Transformative Tech Coverage That Matters.

VentureBeat covered Holo’s pre-iOS 11 launch, including the Sony Pictures, Cosmopolitan and go90 partnerships.

Mashable logo

Mashable

A Global, Multi-Platform Media and Entertainment Company.

Mashable featured Holo as part of the iOS 11 launch, focusing on ARKit and drawing comparisons to Snapchat.

Vice logo

Vice

The Definitive Guide to Enlightening Information.

Vice covered Holo as a consumer-tech pick for early iOS 11 adopters exploring augmented reality.

CNET logo

CNET

Your guide to a better future.

CNET did a write-up and video about Jon Hamm's hologram and how AR apps make celebrities more accessible.

The Hollywood Reporter logo

The Hollywood Reporter

The premier destination for entertainment news.

The Hollywood Reporter covered the launch of Jon Hamm's hologram in the Holo app for Marjorie Prime.

Paramount logo

Paramount

Popular Is Paramount.

8i worked with Paramount (then Viacom) and MTV to bring the Moon Person into augmented reality for the 2017 MTV Video Music Awards.

Shorty Awards logo

Shorty Awards

AR MTV Moon Person finalist.

Holo's MTV Moon Person augmented-reality experience was named a finalist in the AR category at the 10th Annual Shorty Awards.

Advanced Imaging Society logo

Advanced Imaging Society

AIS 2018 Lumiere Award.

Holo won the Advanced Imaging Society Lumiere Award for Best Augmented Reality Experience. I developed Holo's ARKit integration.

New Zealand Herald logo

New Zealand Herald

Latest breaking news from New Zealand and around the world.

The New Zealand Herald featured several projects, including RefillNZ, Holo, Waterboy and Casebook.

Stuff logo

Stuff

Latest Breaking News.

Stuff has covered a number of projects I've worked on, including Areo, Waterboy, Holo and RefillNZ.

AUC CreateWorld Conference logo

AUC CreateWorld Conference

Mix Your World with Holograms

I presented a session on augmented reality and hologram creation at CreateWorld 2017.

Summer of Tech logo

Summer of Tech

Summer of Tech Mentor 2017

I interviewed candidates and was a mentor for Summer of Tech in 2017.

  • Ran interviews for potential candidates.
  • Directly mentored one mentee for the 2017-18 summer.
  • Created a summer project called 8i Player which was released to the App Store. The app was used to quickly demo volumetric content to potential clients.
  • Senior & Lead iOS Engineer

    January 2014 - December 2016

    Served as senior iOS developer and team lead across Auckland and Wellington, embedded with client teams and establishing the Wellington branch.

  • Contract iOS Engineer at Kiwibank

    March 2015 - July 2016

    Worked on-site as a contract iOS developer at Kiwibank.

  • Contract iOS Engineer at Inland Revenue

    September 2014 - December 2014

    Worked on-site as a contract iOS developer at Inland Revenue.

Kiwibank portfolio iconNew Zealand Blood Service portfolio iconMy Food Bag portfolio iconRealMe Now portfolio iconGetty360 portfolio iconASB True Rewards portfolio iconmyIR Mobile portfolio iconHome Hunter portfolio icon
Conference Attendee

Apple Worldwide Developers Conference

WWDC / San Francisco, United States / June 2015

I attended Apple's Worldwide Developers Conference in 2015.

Indie

Choice Bro

Choices made easy.

Conference Presenter

From Photo to Photorealistic - Digitising the Planet

AUC CreateWorld Conference / Brisbane, Australia / February 2015

I presented a session on photorealistic reconstruction and digital capture at AUC CreateWorld 2015.

Wellington, New Zealand

SUSH Mobile

September 2014 - December 2016

Senior & Lead iOS Engineer

January 2014 - December 2016

Served as senior iOS developer and team lead across Auckland and Wellington, embedded with client teams and establishing the Wellington branch.

  • Architected apps from the ground up, introduced team standards and practices, and conducted hiring interviews and coding exams.
  • Led or programmed major client projects including Kiwibank Mobile Banking, RealMe Now, myIR Mobile, Getty360 and Kiwibank Home Hunter.
  • Worked in SCRUM delivery with a focus on VIPER, TDD and BDD.

Contract iOS Engineer at Kiwibank

March 2015 - July 2016

Worked on-site as a contract iOS developer at Kiwibank.

Contract iOS Engineer at Inland Revenue

September 2014 - December 2014

Worked on-site as a contract iOS developer at Inland Revenue.

Related work

Best Design Awards logo

Best Design Awards

Digital Products finalist recognition.

Kiwibank Mobile Banking, New Zealand Blood Service Donor App and My Food Bag were recognised as Digital Products finalists at the Best Design Awards.

New Zealand Innovation Awards logo

New Zealand Innovation Awards

Innovation finalist and winner recognition.

New Zealand Blood Service Donor App was named a finalist in 2016, and Kiwibank Home Hunter won Innovation in Financial and Professional Services in 2014.

Wellington Gold Awards logo

Wellington Gold Awards

Discovering Gold finalist recognition.

SUSH Mobile, Kiwibank and Springload were finalists in the Discovering Gold category for Kiwibank Home Hunter.

Mobile Web Award 2016 logo

Mobile Web Award 2016

Best Medical Mobile Application.

Sush Mobile & NZ Blood Service won the 2016 Mobile WebAward for Best Medical Mobile Application with the NZ Blood Service Donor app.

WWDC logo

WWDC

Apple Worldwide Developers Conference

I attended Apple's Worldwide Developers Conference in 2015.

AUC CreateWorld Conference logo

AUC CreateWorld Conference

From Photo to Photorealistic - Digitising the Planet

I presented a session on photorealistic reconstruction and digital capture at AUC CreateWorld 2015.

Sideline Junkies Ltd

Wellington, New Zealand June 2012 - April 2014
  • Co-founder & Lead App Developer

    June 2012 - April 2014

    Designed and developed Waterboy for iOS, a local-sport app for following games, teams and sideline activity.

Waterboy portfolio icon
Conference Presenter

Waterboy - From AUC to the All Blacks

AUC /dev/world Conference / Melbourne, Australia / September 2013

I presented a session on Waterboy and my journey from the AUC to working with the All Blacks at /dev/world 2013.

Wellington, New Zealand

Sideline Junkies Ltd

June 2012 - April 2014

Co-founder & Lead App Developer

June 2012 - April 2014

Designed and developed Waterboy for iOS, a local-sport app for following games, teams and sideline activity.

  • Responsible for the design and development of the entire app.
  • Nationally endorsed by sports figures including Kees Meeuws and Ma’a Nonu.
  • Waterboy was decommissioned in March 2016.

Related work

New Zealand Herald logo

New Zealand Herald

Latest breaking news from New Zealand and around the world.

The New Zealand Herald featured several projects, including RefillNZ, Holo, Waterboy and Casebook.

Stuff logo

Stuff

Latest Breaking News.

Stuff has covered a number of projects I've worked on, including Areo, Waterboy, Holo and RefillNZ.

Otago Daily Times logo

Otago Daily Times

Independent Voice of the South.

Otago Daily Times profiled Areo's Casebook work and Areograph's photorealistic camera technology, including its international recognition and possible simulation applications.

Univerity of Otago logo

Univerity of Otago

Ōtākou Whakaihu Waka - a Place of Many Firsts.

Otago Post profiled the path from postgraduate graphics research to co-founding Waterboy.

Scoop - New Zealand News logo

Scoop - New Zealand News

Independent News.

Scoop has covered a range of apps I've worked on as well as a number of award nominations.

FutureFive logo

FutureFive

Consumer technology news & reviews from the future.

FutureFive did a story on Waterboy during the first week of launch.

StopPress logo

StopPress

Essential industry news and intelligence.

StopPress covered Fairfax's investment in Waterboy as a potential future content platform.

AUC /dev/world Conference logo

AUC /dev/world Conference

Waterboy - From AUC to the All Blacks

I presented a session on Waterboy and my journey from the AUC to working with the All Blacks at /dev/world 2013.

  • Software Developer

    February 2009 - December 2013

    Worked on point-cloud tooling and photogrammetry visualisations for games, technical demos and exhibitions.

  • Intern Software Developer

    November 2008 - February 2009

    Worked on Casebook, the photorealistic episodic crime game series.

Areograph portfolio iconCasebook portfolio icon
Presentation

Digitising Dunedin - Pecha Kucha #20

Toitū Otago Settlers Museum's Auditorium / Dunedin, New Zealand / November 2013

I presented 20 slides in 20 minutes to discuss technology for the preservation of heritage buildings in Dunedin.

  • Pecha Kucha #20 was presented in partnership with the Otago/Southland branch of the New Zealand Historic Places Trust, Pouhere Taonga.

Dunedin, New Zealand

Areo

November 2008 - December 2013

Software Developer

February 2009 - December 2013

Worked on point-cloud tooling and photogrammetry visualisations for games, technical demos and exhibitions.

  • Developed on in-house tools for Areograph and AreoPlayer.
  • Built reconstruction and visualisation work for Rio Tinto mining excavations, Otago Settlers Museum and other technical demos.
  • Areo received a United Nations World Summit Award for Areograph technology.

Intern Software Developer

November 2008 - February 2009

Worked on Casebook, the photorealistic episodic crime game series.

  • I worked on minigame development, localisation, bug fixes and testing for Casebook Demo, Episode II, Episode III and the Trilogy Special Edition.
  • Areo received a United Nations World Summit Award for Casebook.

Related work

New Zealand Herald logo

New Zealand Herald

Latest breaking news from New Zealand and around the world.

The New Zealand Herald featured several projects, including RefillNZ, Holo, Waterboy and Casebook.

Stuff logo

Stuff

Latest Breaking News.

Stuff has covered a number of projects I've worked on, including Areo, Waterboy, Holo and RefillNZ.

Otago Daily Times logo

Otago Daily Times

Independent Voice of the South.

Otago Daily Times profiled Areo's Casebook work and Areograph's photorealistic camera technology, including its international recognition and possible simulation applications.

World Summit Award logo

World Summit Award

United Nations World Summit Award recognition.

Areograph technology and Casebook received World Summit Award recognition for creativity and innovation in ICT.

Beehive.govt.nz logo

Beehive.govt.nz

The official website of the New Zealand Government.

Beehive.govt.nz recognised Areograph as a World Summit Award finalist.

Adventure Gamers logo

Adventure Gamers

Best Independent Adventure, 2008.

Adventure Gamers recognised Casebook as a winner in its 2008 Aggie Awards.

Toitū Otago Settlers Museum's Auditorium logo

Toitū Otago Settlers Museum's Auditorium

Digitising Dunedin - Pecha Kucha #20

I presented 20 slides in 20 minutes to discuss technology for the preservation of heritage buildings in Dunedin.

  • Pecha Kucha #20 was presented in partnership with the Otago/Southland branch of the New Zealand Historic Places Trust, Pouhere Taonga.
  • Master of Science in Computer Science*

    March 2010 - June 2012

    My thesis project, titled “Investigating Filtered Noise”, was an investigation into solid filtered procedural noise algorithms - used in computer graphics for generating textures, animation and modeling.

  • Lab Demonstrator

    February 2010 - June 2011

    Taught web development papers during summer school, semester 1 and semester 2.

  • Summer Bursary Developer

    December 2009 - February 2010

    Developed a Hang Glider Simulator as a University of Otago summer project, combining immersive graphics, projection and physical interaction.

  • Bachelor of Science (Hons I) in Computer Science

    February 2006 - November 2009

Solid Noise Synthesizer portfolio iconHang Glider Simulator portfolio iconPlaytime Animation portfolio icon
Conference Presenter

Virtual Cooperative Sculpture

AUC CreateWorld Conference / Brisbane, Australia / December 2012

I presented a session on virtual cooperative sculpture at CreateWorld 2012.

Conference Presenter

Integrating the <video> element using HTML5

AUC /dev/world Conference / Melbourne, Australia / September 2012

I presented a session on integrating the HTML5 video element at /dev/world 2012.

Conference Presenter

Playtime - Student Animation at Otago - A screening and Discussion

AUC CreateWorld Conference / Brisbane, Australia / November 2011

I hosted a screening and discussion of the Playtime animation at Griffith University in Queensland, Australia.

Conference Presenter

Introducing the <canvas> element with HTML5

AUC /dev/world Conference / Melbourne, Australia / September 2011

I presented a session introducing the HTML5 canvas element at /dev/world 2011.

  • The event was held at Bell City in Preston, Melbourne.
Conference Attendee

Apple Worldwide Developers Conference

WWDC / San Francisco, United States / June 2011

I attended Apple's Worldwide Developers Conference in 2011.

Scholarship

AUC Student Developer Scholarship (2011)

Apple University Consortium / Australia / April 2011

I received a consecutive scholarship which included a 1-year Apple Developer Program Membership, attendance at Apple's WWDC conference in San Francisco and AUC /dev/world in Melbourne.

Conference Attendee

AUC /dev/world Conference

AUC /dev/world Conference / Melbourne, Australia / September 2010

I attended the AUC /dev/world 2010 conference.

Conference Attendee

Apple Worldwide Developers Conference

WWDC / San Francisco, United States / June 2010

I attended Apple's Worldwide Developers Conference in 2010.

Scholarship

AUC Student Developer Scholarship (2010)

Apple University Consortium / Australia / April 2010

I was awarded a scholarship which included an Apple MacBook Pro, a 1-year Apple Developer Program Membership, attendance at Apple's WWDC conference in San Francisco and AUC /dev/world in Melbourne.

Dunedin, New Zealand

University of Otago

February 2006 - June 2012

Master of Science in Computer Science*

March 2010 - June 2012

My thesis project, titled “Investigating Filtered Noise”, was an investigation into solid filtered procedural noise algorithms - used in computer graphics for generating textures, animation and modeling.

  • My research constructed a survey of procedural noise functions developed since Perlin noise in 1985.
  • I created a macOS app to implement and evaluate various noise functions, including computation time, spectral control and FFT for artefact evaluation.
  • Investigated functions include Perlin noise, Sparse Convolution noise, 4D noise, Wavelet noise, Sparse Gabor Convolution and more.
  • NOTE: Incomplete. Deferred to focus on working in the industry.

Lab Demonstrator

February 2010 - June 2011

Taught web development papers during summer school, semester 1 and semester 2.

  • Comp112 - Introductory Web Development 100 Level course. HTML, CSS, Flash, Photoshop.
  • Comp212 - Advanced Web Development 200 Level course. HTML, CSS, Unix, PHP, Javascript, Ajax, online transactions.

Summer Bursary Developer

December 2009 - February 2010

Developed a Hang Glider Simulator as a University of Otago summer project, combining immersive graphics, projection and physical interaction.

  • Built an interactive hang-gliding simulator using a harness, tracking camera, large domed screen and projector system.
  • Combined hardware, distorted mirror projection, camera feed tracking and graphics programming.
  • This project was later featured at a conference and in fulldome research contexts.

Bachelor of Science (Hons I) in Computer Science

February 2006 - November 2009

  • Graduated with First Class Honours
  • Specialised in computer graphics - completed a 3D animation for my honours project.

Related work

AUC logo

AUC

Apple University Consortium.

AUC's Wheels for the Mind magazine featured the Hang Glider Simulator, a University of Otago summer bursary project.

AUC CreateWorld Conference logo

AUC CreateWorld Conference

Virtual Cooperative Sculpture

I presented a session on virtual cooperative sculpture at CreateWorld 2012.

AUC /dev/world Conference logo

AUC /dev/world Conference

Integrating the <video> element using HTML5

I presented a session on integrating the HTML5 video element at /dev/world 2012.

AUC CreateWorld Conference logo

AUC CreateWorld Conference

Playtime - Student Animation at Otago - A screening and Discussion

I hosted a screening and discussion of the Playtime animation at Griffith University in Queensland, Australia.

AUC /dev/world Conference logo

AUC /dev/world Conference

Introducing the <canvas> element with HTML5

I presented a session introducing the HTML5 canvas element at /dev/world 2011.

  • The event was held at Bell City in Preston, Melbourne.
WWDC logo

WWDC

Apple Worldwide Developers Conference

I attended Apple's Worldwide Developers Conference in 2011.

Apple University Consortium logo

Apple University Consortium

AUC Student Developer Scholarship (2011)

I received a consecutive scholarship which included a 1-year Apple Developer Program Membership, attendance at Apple's WWDC conference in San Francisco and AUC /dev/world in Melbourne.

AUC /dev/world Conference logo

AUC /dev/world Conference

AUC /dev/world Conference

I attended the AUC /dev/world 2010 conference.

WWDC logo

WWDC

Apple Worldwide Developers Conference

I attended Apple's Worldwide Developers Conference in 2010.

Apple University Consortium logo

Apple University Consortium

AUC Student Developer Scholarship (2010)

I was awarded a scholarship which included an Apple MacBook Pro, a 1-year Apple Developer Program Membership, attendance at Apple's WWDC conference in San Francisco and AUC /dev/world in Melbourne.

Scholarship

Trigg Memorial Bursary Scholarship

Kaitaia Returned Services Association / Kaitaia, New Zealand / 2005

I was a recipient of the Trigg Memorial Bursary Scholarship, sponsored by the Kaitaia Returned Services Association.

  • The Trigg Memorial Bursary is an annual educational grant offered by the Far North (Kaitaia) RSA to support youth in the region with their tertiary education.
  • It was established to honor Flying Officer Lloyd Trigg, a WWII Victoria Cross recipient from the Houhora area.
Kaitaia Returned Services Association logo

Kaitaia Returned Services Association

Trigg Memorial Bursary Scholarship

I was a recipient of the Trigg Memorial Bursary Scholarship, sponsored by the Kaitaia Returned Services Association.

  • The Trigg Memorial Bursary is an annual educational grant offered by the Far North (Kaitaia) RSA to support youth in the region with their tertiary education.
  • It was established to honor Flying Officer Lloyd Trigg, a WWII Victoria Cross recipient from the Houhora area.

Work together

Build what matters.

I partner with teams on Apple-platform products, mobile architecture and engineering direction, from first releases to systems that scale.