Hang Glider Simulator

Flying high in NZ.

Hang Glider Simulator preview

Hang Glider Simulator was a University of Otago summer bursary project that combined real-time computer graphics, physical interaction and projection to create an immersive hang-gliding experience.

About Hang Glider Simulator

A closer look.

Suspenseful.

Suspenseful. The user is suspended in a harness attached to a large steel frame. A simulated environment is displayed to the user using a large hemispherical domed screen and a projector system.

Flying high

Flying high. Users are tracked by a small Firewire camera and interact with the system by shifting along a bar. Movements are translated to yaw, pitch and roll in real-time.

Technical delivery

Technical delivery. The project was built for macOS using C++, OpenGL and Cocoa. A heightmapped terrain and skybox create an immersive experience of Queenstown, New Zealand.

Recognition

Recognition. The project was later featured in AUC's Wheels for the Mind magazine. Members of the public got to experience the simulator at the International Science Festival 2010 and the ASPAC 2010 Conference in Dunedin, New Zealand.

Collaborations
Role
  • Summer Bursary Developer
Category
Simulation
Completed
February 2010
Skills
  • macOS, Cocoa, Carbon
  • C++, OpenGL
  • Projection, Camera tracking, Physical interaction